Distribution across 38 profiles.
Middle half of Concept Artists score between 26% and 30%.
0%
50%
100%
p10 · 22%
35% · p90
Task breakdown by work type
On-screen work37%
Done entirely on a computer. High AI exposure — these tasks are already in the automation zone.
In-person + screen56%
Physical sensing, digital output — e.g. interviewing someone then writing a report. Partially protected.
Computer + action0%
Computer input, real-world output — needs someone to act on it, not just software.
Fully in-person7%
No computer required. Furthest from automation — the strongest human advantage.
Typical tasks
3 synthetic profiles for a Concept Artist, ordered by automation exposure.
Tab between them to see how task mix drives the score difference.
TaskTimeTypeExposure
Developing refined concept art from selected sketches, focusing on details like anatomy, lighting, textures, and color palettes to communicate the final vision to 3D artists or other team members
deep expertisesocial element
36%DD
32%
Creating initial rough sketches and thumbnails to explore composition, mood, and design ideas for characters, environments, or props based on project briefs or creative direction
deep expertisesocial element
21%AD
10%
Collaborating with art directors, game designers, or clients to iterate on designs based on feedback, adjusting elements like style, proportions, or functionality to align with project goals
some context neededsocial core
18%AD
17%
Attending team meetings or brainstorming sessions to contribute creative ideas, discuss challenges, or align on artistic direction with other departments (e.g., narrative, animation, or VFX)
deep expertisesocial core
14%AA
4%
Creating orthographic views (front, side, top) or turnarounds of characters, creatures, or objects to provide clear blueprints for 3D modelers or animators
deep expertise
6%DD
35%
Researching and gathering reference materials (e.g., photos, art, real-world objects) to ensure designs are grounded in realism or adhere to a specific aesthetic or historical accuracy
1%AD
36%
Producing mood boards or style guides to establish the visual tone, color schemes, and artistic direction for a project or specific scenes
deep expertisesocial element
1%AD
14%
Maintaining and organizing digital files, versions, and assets to ensure easy access for team members and future reference
1%DD
92%
TaskTimeTypeExposure
Creating orthographic views (front, side, top) or turnarounds of characters, creatures, or objects to provide clear blueprints for 3D modelers or animators
20%DD
57%
Creating initial rough sketches and thumbnails to explore composition, mood, and design ideas for characters, environments, or props based on project briefs or creative direction
deep expertisesocial element
20%AD
17%
Collaborating with art directors, game designers, or clients to iterate on designs based on feedback, adjusting elements like style, proportions, or functionality to align with project goals
deep expertisesocial core
15%AD
7%
Researching and gathering reference materials (e.g., photos, art, real-world objects) to ensure designs are grounded in realism or adhere to a specific aesthetic or historical accuracy
14%AD
28%
Producing mood boards or style guides to establish the visual tone, color schemes, and artistic direction for a project or specific scenes
deep expertisesocial element
13%AD
11%
Developing refined concept art from selected sketches, focusing on details like anatomy, lighting, textures, and color palettes to communicate the final vision to 3D artists or other team members
deep expertisesocial element
13%DD
29%
Attending team meetings or brainstorming sessions to contribute creative ideas, discuss challenges, or align on artistic direction with other departments (e.g., narrative, animation, or VFX)
deep expertisesocial core
1%AA
1%
Maintaining and organizing digital files, versions, and assets to ensure easy access for team members and future reference
1%DD
86%
TaskTimeTypeExposure
Researching and gathering reference materials (e.g., photos, art, real-world objects) to ensure designs are grounded in realism or adhere to a specific aesthetic or historical accuracy
29%AD
36%
Developing refined concept art from selected sketches, focusing on details like anatomy, lighting, textures, and color palettes to communicate the final vision to 3D artists or other team members
22%DD
47%
Producing mood boards or style guides to establish the visual tone, color schemes, and artistic direction for a project or specific scenes
deep expertisesocial element
16%AD
17%
Collaborating with art directors, game designers, or clients to iterate on designs based on feedback, adjusting elements like style, proportions, or functionality to align with project goals
deep expertisesocial core
13%AD
9%
Maintaining and organizing digital files, versions, and assets to ensure easy access for team members and future reference
7%DD
90%
Creating orthographic views (front, side, top) or turnarounds of characters, creatures, or objects to provide clear blueprints for 3D modelers or animators
4%DD
62%
Creating initial rough sketches and thumbnails to explore composition, mood, and design ideas for characters, environments, or props based on project briefs or creative direction
deep expertisesocial element
4%AD
17%
Attending team meetings or brainstorming sessions to contribute creative ideas, discuss challenges, or align on artistic direction with other departments (e.g., narrative, animation, or VFX)
deep expertisesocial element
1%AA
1%
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AI tools for this role
Tools relevant to the most automatable tasks in this profession.